Table of Contents

AE2 Mechanics: Bytes and Types

Author Applied Energistics Team
Category Storage & Automation

Storage Cells in AE2 are limited by both bytes and types.

Bytes measure how much total “stuff” can be stored. Types measure how many unique items can be tracked.

Example: A 4k cell has 4,096 bytes but only 63 item types. Lots of enchanted or damaged items eat type slots quickly.


How Bytes and Types Work

* Bytes – Just like in a real computer, bytes are the raw storage capacity of a cell. Each item is stored as 1 bit, so 8 items = 1 byte. A full stack of 64 = 8 bytes.

* Types – Each unique item stored (including NBT data such as damage or enchantments) counts as one type.

Each type uses a small upfront byte cost (varies by cell size). Because of this, a cell holding 1 type can store about double the amount compared to a cell filled with all 63 types.


Why Types Exist

* Too many types = too much NBT data on the storage item. This can lag players or even cause “book banning” style crashes if data is too large. * More types = more load on the system’s sorting and item handling. * Prevents dumping thousands of damaged tools/armor from mob farms directly into ME storage.

Types aren’t as restrictive as they look: * 1 ME Drive full of cells = 630 types total. * This is usually plenty unless you insist on hoarding unique unstackables.


Strategy

* Don’t rush only top-tier storage. Higher tiers give more bytes but no extra types. * Lower tier cells stay useful even late game due to type balancing. * Mix cell sizes depending on what you’re storing.


Storage Cell Comparison

Cell Bytes Types Bytes per Type Certus Redstone Gold Glowstone
1k ME Item Storage Cell 1,024 63 8 4 5 1 0
4k ME Item Storage Cell 4,096 63 32 14.25 20 3 0
16k ME Item Storage Cell 16,384 63 128 45 61 9 4
64k ME Item Storage Cell 65,536 63 512 137.25 184 27 16
256k ME Item Storage Cell 262,144 63 2048 414 553 81 48

Storage Capacity With Varying Type Count

Cell Capacity (1 Type) Capacity (63 Types)
1k ME Item Storage Cell 8,128 4,160
4k ME Item Storage Cell 32,512 16,640
16k ME Item Storage Cell 130,048 66,560
64k ME Item Storage Cell 520,192 266,240
256k ME Item Storage Cell 2,080,768 1,064,960

Visual Examples

* A Cell With 1 Type – Far more total capacity. * A Cell With 63 Types – Much less overall space.