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ae2_mechanics_channel [2025/09/14 18:55] – created jackae2_mechanics_channel [2025/09/14 19:41] (current) jack
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 ^ Category | Storage & Automation | ^ Category | Storage & Automation |
  
-Channels are the lifeblood of ME Networks. They determine how many devices can be connected and powered.+Applied Energistics 2'ME Networks require **Channels** to support devices that use networked storage or other network services  
 +Think of channels like USB cables for your devices. A computer only has so many USB ports, and can only support so many devices at once. 
 + 
 +Most machines, full-block devices, and standard cables can pass **up to 8 channels**. Dense cables can carry **up to 32 channels**. The only other devices capable of transmitting 32 are **ME P2P Tunnel** and the **Quantum Network Bridge**.   
 + 
 +Each device that uses a channel removes one "wire" from the bundle, leaving fewer wires available further down the line.
  
 ---- ----
  
-===== Basics ===== +===== Cable Limits ===== 
-* Each device usually consumes **1 channel**. +^ Cable Type       ^ Channel Capacity ^ Notes                   | 
-* A network without a controller supports up to **channels** total. +| Glass / Covered                | Standard throughput      | 
-* To exceed 8, an **ME Controller** must be added.+| Smart Cable      |                | Shows channel usage      | 
 +| Dense Cable      | 32               | Dense or dense smart     |
  
-===== Routing ===== +Smart cables visually display how many channels are flowing through them.
-* Channels travel along cables and devices. +
-* Each cable can only carry a certain number: +
-  * **Glass/covered cables** – up to 8 +
-  * **Smart cables** – up to 8, with channel indicators +
-  * **Dense cables** – up to 32 +
-* Use **Smart Cables** to visualize usage during setup.+
  
-===== Network Design ===== +----
-* Networks must remain **treelike**. Loops can cause routing failures. +
-* Splitting devices across multiple branches reduces congestion. +
-* Controllers can balance and shorten paths, reducing power draw.+
  
-===== Tips ===== +===== Power Consumption ===== 
-Place **ME Controllers** strategically to distribute channels. +Channels consume **1⁄128 AE/t per node** they traverse.   
-Group devices in sets of 8 on small networks+In some cases, adding a **ME Controller** can actually *decrease* power consumption because of how channels get reallocated. 
-* Use **Dense Cables** to connect larger device clusters.+ 
 +---- 
 + 
 +===== Channel Routing ===== 
 +When using a ME Controller, channels route in 3 steps: 
 + 
 +1. Shortest path through adjacent machines to the nearest normal cable (glass, covered, smart).   
 +2. Shortest path through normal cable to the nearest dense cable (dense or dense smart).   
 +3. Shortest path through dense cable to the ME Controller.   
 + 
 +If the shortest path is maxed out, some devices will not receive channels.   
 +Use **colored cables**, **cable anchors**, and **tunnels** to force channels down specific paths. 
 + 
 +Networks should be **treelike** or bushlike. Loops and ambiguous paths cause problems. 
 + 
 +---- 
 + 
 +===== Ad-Hoc Networks ===== 
 +A network without a ME Controller is considered **Ad-Hoc**.   
 + 
 +* Supports up to 8 channel-using devices.   
 +* If you exceed devices, all channel-using devices shut down.   
 +* Smart cables show **network-wide channel count**, not per-cable usage.   
 +* Each device uses 1 channel network-wide.   
 +* Controller-based routing is different, as it allocates channels based on shortest route. 
 + 
 +---- 
 + 
 +===== Design Guidelines ===== 
 +**Bad Example:**   
 +Immediately exiting the controller to the right, the drive bottlenecks the path to 8 channels because drives act like normal cables.   
 +Without smart cables, you cannot see usage. Channels run out quickly, leaving later devices unpowered. 
 + 
 +**Good Example:**   
 +Use **dense cables branching from the controller**, then regular cables branching from those, with devices in clusters of 8 or fewer  
 +This ensures full channel distribution without bottlenecks. 
 + 
 +---- 
 + 
 +===== Channel Modes ===== 
 +Starting in AE2 **10.0.0 for Minecraft 1.18**, channels can be configured with different modes.   
 + 
 +Operators can use commands:   
 +  * **/ae2 channelmode <mode>** – change the mode.   
 +  * **/ae2 channelmode** – show the current mode.   
 + 
 +Changing modes will reboot all existing grids. 
 + 
 +^ Setting   ^ Description                                                                 | 
 +| default   | Standard channel rules (as described above).                                | 
 +| x2        | Double capacity (16 on normal cable, 64 on dense, 16 on ad-hoc).            | 
 +| x3        | Triple capacity (24 on normal cable, 92 on dense, 24 on ad-hoc).            | 
 +| x4        | Quadruple capacity (32 on normal cable, 128 on dense, 32 on ad-hoc).        | 
 +| infinite  | Removes all channel restrictions. Controllers still reduce power usage.     | 
 + 
 +Smart cables in **infinite** mode only toggle between off (0 channels) and on (1+ channels). 
 + 
 +----
  
ae2_mechanics_channel.1757876159.txt.gz · Last modified: by jack