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ae2_mechanics_import_export_storage [2025/09/14 19:01] – created jackae2_mechanics_import_export_storage [2025/09/15 01:52] (current) jack
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-====== AE2 Mechanics: Import, Export & Storage ======+====== AE2 Mechanics: Your ME System and the World ======
  
 ^ Author | Applied Energistics Team | ^ Author | Applied Energistics Team |
 ^ Category | Storage & Automation | ^ Category | Storage & Automation |
  
-Ways the network moves items:+An important concept in AE2 is **Network Storage**. It is where the contents of a network are stored, usually in **storage cells** or any inventory connected through a **[[storage_bus|ME Storage Bus]]**. Most AE2 devices interact with this storage in one way or another.
  
-* **Import Bus** – pulls from adjacent inventories+---- 
-* **Export Bus** – pushes items out+ 
-* **Storage Bus** – connects an external inventory to the network. +===== Device Interactions ===== 
-* **Interfaces** – allow automation and machine IO.+ 
 +  * **[[import_bus|ME Import Bus]]** – pushes items into network storage  
 +  * **[[export_bus|ME Export Bus]]** – pulls items from network storage.   
 +  * **[[ae2_mechanics_devices_interface|ME Interface]]** – both pushes to and pulls from network storage.   
 +  * **[[ae2_mechanics_terminals|Terminal]]** – pushes to and pulls from storage when inserting or taking items, or refilling crafting slots  
 +  * **[[storage_bus|ME Storage Bus]]** – bridges the network to an external inventory, letting other devices treat that inventory as part of network storage.   
 + 
 +Keeping track of which devices push or pull is important when designing automation and logistics setups. 
 + 
 +---- 
 + 
 +===== Storage Priority ===== 
 + 
 +Priorities can be set by clicking the **wrench** in the top-right of some GUIs. 
 + 
 +* Items entering the network go first to the **highest priority** storage  
 +If two storages share the same priority, the one already containing the item is preferred.   
 +* **Whitelisted cells** are treated as if they already contain the item when compared with other storages of the same priority.   
 +* Items being removed come from the **lowest priority** storage first.   
 + 
 +This system ensures that high-priority storages fill up first, while low-priority storages are gradually emptied.
  
ae2_mechanics_import_export_storage.1757876508.txt.gz · Last modified: by jack