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ae2_mechanics_import_export_storage [2025/09/14 19:01] – created jack | ae2_mechanics_import_export_storage [2025/09/15 01:52] (current) – jack | ||
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- | ====== AE2 Mechanics: | + | ====== AE2 Mechanics: |
^ Author | Applied Energistics Team | | ^ Author | Applied Energistics Team | | ||
^ Category | Storage & Automation | | ^ Category | Storage & Automation | | ||
- | Ways the network | + | An important concept in AE2 is **Network Storage**. It is where the contents of a network |
- | * **Import Bus** – pulls from adjacent inventories. | + | ---- |
- | * **Export Bus** – pushes items out. | + | |
- | * **Storage Bus** – connects | + | ===== Device Interactions ===== |
- | * **Interfaces** – allow automation and machine IO. | + | |
+ | | ||
+ | * **[[export_bus|ME | ||
+ | * **[[ae2_mechanics_devices_interface|ME Interface]]** – both pushes | ||
+ | * **[[ae2_mechanics_terminals|Terminal]]** – pushes to and pulls from storage when inserting or taking | ||
+ | * **[[storage_bus|ME | ||
+ | |||
+ | Keeping track of which devices push or pull is important when designing automation and logistics setups. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Storage Priority ===== | ||
+ | |||
+ | Priorities can be set by clicking the **wrench** in the top-right of some GUIs. | ||
+ | |||
+ | * Items entering | ||
+ | * If two storages share the same priority, the one already containing the item is preferred. | ||
+ | * **Whitelisted cells** are treated as if they already contain the item when compared with other storages of the same priority. | ||
+ | * Items being removed come from the **lowest priority** storage first. | ||
+ | |||
+ | This system ensures that high-priority storages fill up first, while low-priority storages are gradually emptied. | ||