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ae2_mechanics_spatial_io [2025/09/14 19:03] – created jackae2_mechanics_spatial_io [2025/09/15 00:58] (current) jack
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-====== AE2 Mechanics: Spatial IO ======+====== Spatial IO ======
  
 ^ Author | Applied Energistics Team | ^ Author | Applied Energistics Team |
 ^ Category | Storage & Automation | ^ Category | Storage & Automation |
  
-Spatial IO lets you move parts of the world.+Spatial IO allows you to cut-and-paste physical volumes of space in your world.   
 +It can move Flawless Budding Certus Quartz, swap out entire rooms in your base, or even relocate the End Portal.
  
-* Capture blocks in a **Spatial Cell**. +It works by swapping defined volume with an identically sized volume in the **Spatial Storage Dimension**.   
-* Requires a **Spatial IO Port**. +Blocks in the pylon array are sent to storage, and the stored blocks are sent back.   
-* Useful for moving contraptions or mob areas intact.+This makes it possible to use Spatial IO like custom-sized compact machines or pocket dimensions. 
 + 
 +---- 
 + 
 +===== Multiblock Setup ===== 
 +All components must be on the same network.   
 +Only one Spatial IO setup is allowed per network.   
 +A subnetwork is strongly recommended. 
 + 
 +---- 
 + 
 +===== Spatial IO Port ===== 
 + 
 +^ Function | Description | 
 +| Energy | Displays stored and maximum energy in the network | 
 +| Operation Cost | Shows required energy to perform the swap (used instantly) | 
 +| Efficiency | Shows pylon array efficiency | 
 +| Volume | Displays the defined volume size | 
 + 
 +**Usage:**   
 +Place a spatial storage cell in the input slot and trigger the IO Port with a redstone pulse  
 +The defined volume will swap with the storage dimension.   
 +Re-inserting the same cell will restore the stored volume. 
 + 
 +^ Warning | 
 +| Any entities inside the volume (including you) will be moved. If you cannot exit the Spatial Storage Dimension, you will be trapped in a dark, empty box. | 
 + 
 +---- 
 + 
 +===== Spatial Pylons ===== 
 + 
 +^ Rule | Requirement | 
 +| Minimum Size | 3×3×3 (defines a 1×1×1 volume) | 
 +| Bounding Box | All pylons must be within the outer bounding shell | 
 +| Network | All pylons must be on the same network | 
 +| Pylon Length | Each pylon must be at least 2 blocks long | 
 + 
 +The usable volume is defined by the outside bounding box of the pylons, contracted in by 1 block in all directions.   
 + 
 +Example: A 3×3×3 usable volume requires pylons arranged within a 5×5×5 bounding shell.   
 + 
 +---- 
 + 
 +===== Efficiency ===== 
 + 
 +^ Factor | Effect | 
 +| Full Shell | High efficiency, lower energy usage | 
 +| Sparse Shell | Low efficiency, potentially billions of AE required | 
 + 
 +Efficiency increases as more of the bounding shell is filled with pylons.   
 + 
 +---- 
 + 
 +===== Spatial Cells ===== 
 + 
 +^ Property | Details | 
 +| Permanence | Once used, a cell is permanently tied to its dimensions | 
 +| Reset | Cannot be reset, reformatted, or resized | 
 +| Directionality | Orientation matters (2×2×3 is not equal to 3×2×2) | 
 +| Cell Tier | Example: a 16³ cell supports up to 16×16×16 volumes | 
 +| Validation | If cell dimensions do not match IO Port dimensions, operation fails | 
 + 
 +Each spatial cell becomes permanently bound to its XYZ dimensions after first use.   
 +Make new cells if different dimensions are needed.
  
ae2_mechanics_spatial_io.1757876608.txt.gz · Last modified: by jack