====== AE2 Mechanics: Subnetworks ====== ^ Author | Applied Energistics Team | ^ Category | Storage & Automation | A **subnetwork** is a loosely-defined term in Applied Energistics 2, but it generally refers to any smaller ME system that supports your main network or handles a specific task. They are typically small enough to not require controllers. ---- ===== Why Use Subnetworks ===== * **Restricting Access** – Prevent certain devices from accessing your main storage. For example, an import bus on a pipe subnet should not have access to your main cells, or it will dump items into them instead of the destination inventory. * **Saving Channels** – Reduce channel usage on your main network. For example, a single Pattern Provider can output to an Interface connected to several Storage Buses on multiple machines, using 1 channel instead of one per machine. Colored cables have nothing to do with subnetworks except that different colors prevent cables from connecting to each other. ---- ===== Common Subnetwork Uses ===== * **Item/Fluid Transfer** – An Import Bus and Storage Bus acting like a pipe system. * **Filtered Breaking** – Annihilation Plane connected only to a Storage Bus, ensuring the plane can only place items into a specific inventory. * **World Placement** – Interface feeding a Formation Plane, so whatever enters the Interface is placed or dropped into the world. * **Automation** – Controlled setups like automatically creating Certus Quartz, regulated with an ME Level Emitter on the main network. * **Specialized Storage** – A farm output system isolated via a Storage Bus on an Interface, preventing farm overflow from filling main storage. ---- ===== Powering Subnetworks ===== A very useful tool is the **Quartz Fiber**. It transfers power between networks **without connecting them**, allowing you to power subnetworks without needing extra Energy Acceptors or power cables everywhere.