====== Apotheosis: Potions, Villagers, Garden ====== ^ Focus | Potion charms, new arrows, trader upgrades, crop tweaks, Ender Lead | ===== Enchanting note ===== * **Skulls** add Quanta. * **Candles** add Arcana. Use them to fine-tune thresholds. ===== Potions ===== **New potion effects** * Sundering: +20% damage taken (inverse of Resistance). * Ancient Knowledge: multiplies XP gain (4× or 8×). * Also: Absorption, Luck, Mining Fatigue, Wither, Haste, Resistance. **Ancient Knowledge + XP** * Combine with **Knowledge of the Ages** to skyrocket XP gain at spawners. * Brew from Bottles o’ Enchanting or via infusion paths. **Potion Charms** * Craft: 3 of a potion + Blaze Powder. * Extends duration, drip-feeds effect. Breaks when empty. * Infusion can make charms **unbreakable** (requires ~100 levels). * Benefits: no potion particles, stackable effects, toggle on/off. ===== Villagers ===== **Fletching Table** finally works: * Broadhead Arrows: Bleeding, armor-piercing. * Obsidian Arrows: +20% damage. * Explosive Arrows: small radius blast. * Iron/Diamond Mining Arrows: mine blocks in arrow arc (diamond works on obsidian). **Wandering Trader** changes: * Can sell **skulls**, **enchanted diamond gear**, **Rune-forged items**, and better misc trades. * Still some junk, but higher ceiling. ===== Garden ===== **Ender Lead** * Lead + Ender Pearl + Gold Ingot. * Punch passive mobs to store; right-click to summon. * Doesn’t work on villagers/traders. **Plant growth** * Sugar Cane up to Y=255. * Cactus to 5 blocks. * Bamboo ~32 blocks. * All configurable. ===== Quick notes ===== * Sundering vs Resistance potions counter each other. * Potion Charms give permanent buffs — best setup is permanent Speed, Haste, Strength, Absorption, Knowledge, Water Breathing. * Ender Lead is invaluable for moving animals across terrain.