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===== Power Tips ===== | ===== Power Tips ===== | ||
- | * Add an **Energy Cell** to handle spikes. | + | |
- | * An **ME Controller** can reduce net power if it shortens channel paths across many nodes. | + | * An **ME Controller** can reduce net power if it shortens channel paths across many nodes. |
---- | ---- | ||
===== Practical Tips & Tricks (1.20.1) ===== | ===== Practical Tips & Tricks (1.20.1) ===== | ||
- | * Remove Optifine if you see rendering or guide issues. | + | |
- | * Keep the network **treelike**. Avoid loops. Group full-block devices in **8 or fewer** between splits until you understand routing well. | + | * Keep the network **treelike**. Avoid loops. Group full-block devices in **8 or fewer** between splits until you understand routing well. |
- | * Pick one **wood type** for all patterns to avoid substitution headaches. | + | * Pick one **wood type** for all patterns to avoid substitution headaches. |
- | * Split patterns across providers so crafts run in **parallel**. | + | * Split patterns across providers so crafts run in **parallel**. |
- | * Use **water** in the **Matter Condenser** if you need a sink. | + | * Use **water** in the **Matter Condenser** if you need a sink. |
- | * Do not flood the system with random mob gear. Every unique durability or enchant state is a new **type** that clogs cells. | + | * Do not flood the system with random mob gear. Every unique durability or enchant state is a new **type** that clogs cells. |
- | * Processing outputs must **enter the network** via Import Bus, Interface, or Pattern Provider return. A Storage Bus on a chest is not enough for processing returns. | + | * Processing outputs must **enter the network** via Import Bus, Interface, or Pattern Provider return. A Storage Bus on a chest is not enough for processing returns. |
---- | ---- | ||
===== Scaling Up ===== | ===== Scaling Up ===== | ||
- | * Add more **drives** and **controllers** as you pass 8 devices. | + | |
- | * Use **Smart Cables** while building. They visualize channel counts per segment which prevents silent device failures. | + | * Use **Smart Cables** while building. They visualize channel counts per segment which prevents silent device failures. |
---- | ---- | ||
===== Useful Blocks & Items (quick list) ===== | ===== Useful Blocks & Items (quick list) ===== | ||
- | * **ME Drive**, **ME Chest**, **Storage Cells** (1k to 64k) | + | |
- | * **ME Terminal**, **ME Crafting Terminal** | + | * **ME Terminal**, **ME Crafting Terminal** |
- | * **Energy Acceptor**, **Energy Cell** | + | * **Energy Acceptor**, **Energy Cell** |
- | * **ME Controller** | + | * **ME Controller** |
- | * **ME Cables** (glass, covered, smart, dense) | + | * **ME Cables** (glass, covered, smart, dense) |
- | * **ME Import/ | + | * **ME Import/ |
- | * **Inscriber**, | + | * **Inscriber**, |
- | * **Meteorite Compass** | + | * **Meteorite Compass** |
---- | ---- | ||
===== Mechanics ===== | ===== Mechanics ===== | ||
- | Applied Energistics 2 comes with a number of deeper systems and mechanics. | + | Applied Energistics 2 comes with a number of deeper systems and mechanics. |
- | See the dedicated | + | |
+ | **Overview** | ||
* [[ae2_mechanics|AE2 Mechanics Overview]] | * [[ae2_mechanics|AE2 Mechanics Overview]] | ||
- | | + | |
- | * [[ae2_mechanics: | + | **Detailed Guides** |
- | * [[ae2_mechanics: | + | |
- | * [[ae2_mechanics: | + | * [[ae2_mechanics_bytes_types|Bytes and Types]] |
- | * [[ae2_mechanics: | + | * [[ae2_mechanics_cable_subparts|Cable Subparts]] |
- | * [[ae2_mechanics: | + | * [[ae2_mechanics_certus_growth|Certus Growth]] |
- | * [[ae2_mechanics: | + | * [[ae2_mechanics_channel|Channels]] |
- | * [[ae2_mechanics: | + | * [[ae2_mechanics_energy|Energy]] |
- | * [[ae2_mechanics: | + | * [[ae2_mechanics_import_export_storage|Import, Export & Storage]] |
- | * [[ae2_mechanics: | + | * [[ae2_mechanics_meteorites|Meteorites]] |
- | * [[ae2_mechanics: | + | * [[me_network_connections|ME Network Connections]] |
- | * [[ae2_mechanics: | + | * [[ae2_mechanics_p2p_tunnels|P2P Tunnels]] |
- | * [[ae2_mechanics: | + | * [[ae2_mechanics_quantum_bridge|Quantum Bridge]] |
- | * [[ae2_mechanics: | + | * [[ae2_mechanics_spatial_io|Spatial IO]] |
+ | * [[ae2_mechanics_subnetworks|Subnetworks]] | ||
+ | * [[ae2_mechanics_devices|Devices]] | ||