This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| applied_energistics_2 [2025/09/14 18:54] – jack | applied_energistics_2 [2025/09/14 19:18] (current) – jack | ||
|---|---|---|---|
| Line 57: | Line 57: | ||
| ===== Power Tips ===== | ===== Power Tips ===== | ||
| - | * Add an **Energy Cell** to handle spikes. | + | |
| - | * An **ME Controller** can reduce net power if it shortens channel paths across many nodes. | + | * An **ME Controller** can reduce net power if it shortens channel paths across many nodes. |
| ---- | ---- | ||
| ===== Practical Tips & Tricks (1.20.1) ===== | ===== Practical Tips & Tricks (1.20.1) ===== | ||
| - | * Remove Optifine if you see rendering or guide issues. | + | |
| - | * Keep the network **treelike**. Avoid loops. Group full-block devices in **8 or fewer** between splits until you understand routing well. | + | * Keep the network **treelike**. Avoid loops. Group full-block devices in **8 or fewer** between splits until you understand routing well. |
| - | * Pick one **wood type** for all patterns to avoid substitution headaches. | + | * Pick one **wood type** for all patterns to avoid substitution headaches. |
| - | * Split patterns across providers so crafts run in **parallel**. | + | * Split patterns across providers so crafts run in **parallel**. |
| - | * Use **water** in the **Matter Condenser** if you need a sink. | + | * Use **water** in the **Matter Condenser** if you need a sink. |
| - | * Do not flood the system with random mob gear. Every unique durability or enchant state is a new **type** that clogs cells. | + | * Do not flood the system with random mob gear. Every unique durability or enchant state is a new **type** that clogs cells. |
| - | * Processing outputs must **enter the network** via Import Bus, Interface, or Pattern Provider return. A Storage Bus on a chest is not enough for processing returns. | + | * Processing outputs must **enter the network** via Import Bus, Interface, or Pattern Provider return. A Storage Bus on a chest is not enough for processing returns. |
| ---- | ---- | ||
| ===== Scaling Up ===== | ===== Scaling Up ===== | ||
| - | * Add more **drives** and **controllers** as you pass 8 devices. | + | |
| - | * Use **Smart Cables** while building. They visualize channel counts per segment which prevents silent device failures. | + | * Use **Smart Cables** while building. They visualize channel counts per segment which prevents silent device failures. |
| ---- | ---- | ||
| ===== Useful Blocks & Items (quick list) ===== | ===== Useful Blocks & Items (quick list) ===== | ||
| - | * **ME Drive**, **ME Chest**, **Storage Cells** (1k to 64k) | + | |
| - | * **ME Terminal**, **ME Crafting Terminal** | + | * **ME Terminal**, **ME Crafting Terminal** |
| - | * **Energy Acceptor**, **Energy Cell** | + | * **Energy Acceptor**, **Energy Cell** |
| - | * **ME Controller** | + | * **ME Controller** |
| - | * **ME Cables** (glass, covered, smart, dense) | + | * **ME Cables** (glass, covered, smart, dense) |
| - | * **ME Import/ | + | * **ME Import/ |
| - | * **Inscriber**, | + | * **Inscriber**, |
| - | * **Meteorite Compass** | + | * **Meteorite Compass** |
| ---- | ---- | ||
| ===== Mechanics ===== | ===== Mechanics ===== | ||
| - | Applied Energistics 2 comes with a number of deeper systems and mechanics. | + | Applied Energistics 2 comes with a number of deeper systems and mechanics. |
| - | See the dedicated | + | |
| + | **Overview** | ||
| * [[ae2_mechanics|AE2 Mechanics Overview]] | * [[ae2_mechanics|AE2 Mechanics Overview]] | ||
| - | | + | |
| - | * [[ae2_mechanics: | + | **Detailed Guides** |
| - | * [[ae2_mechanics: | + | |
| - | * [[ae2_mechanics: | + | * [[ae2_mechanics_bytes_types|Bytes and Types]] |
| - | * [[ae2_mechanics: | + | * [[ae2_mechanics_cable_subparts|Cable Subparts]] |
| - | * [[ae2_mechanics: | + | * [[ae2_mechanics_certus_growth|Certus Growth]] |
| - | * [[ae2_mechanics: | + | * [[ae2_mechanics_channel|Channels]] |
| - | * [[ae2_mechanics: | + | * [[ae2_mechanics_energy|Energy]] |
| - | * [[ae2_mechanics: | + | * [[ae2_mechanics_import_export_storage|Import, Export & Storage]] |
| - | * [[ae2_mechanics: | + | * [[ae2_mechanics_meteorites|Meteorites]] |
| - | * [[ae2_mechanics: | + | * [[me_network_connections|ME Network Connections]] |
| - | * [[ae2_mechanics: | + | * [[ae2_mechanics_p2p_tunnels|P2P Tunnels]] |
| - | * [[ae2_mechanics: | + | * [[ae2_mechanics_quantum_bridge|Quantum Bridge]] |
| - | * [[ae2_mechanics: | + | * [[ae2_mechanics_spatial_io|Spatial IO]] |
| + | * [[ae2_mechanics_subnetworks|Subnetworks]] | ||
| + | * [[ae2_mechanics_devices|Devices]] | ||