Site Tools


applied_energistics_2

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
applied_energistics_2 [2025/09/14 19:07] – [Mechanics] jackapplied_energistics_2 [2025/09/14 19:18] (current) jack
Line 57: Line 57:
  
 ===== Power Tips ===== ===== Power Tips =====
-* Add an **Energy Cell** to handle spikes. +  * Add an **Energy Cell** to handle spikes. 
-* An **ME Controller** can reduce net power if it shortens channel paths across many nodes.+  * An **ME Controller** can reduce net power if it shortens channel paths across many nodes.
  
 ---- ----
  
 ===== Practical Tips & Tricks (1.20.1) ===== ===== Practical Tips & Tricks (1.20.1) =====
-* Remove Optifine if you see rendering or guide issues. +  * Remove Optifine if you see rendering or guide issues. 
-* Keep the network **treelike**. Avoid loops. Group full-block devices in **8 or fewer** between splits until you understand routing well. +  * Keep the network **treelike**. Avoid loops. Group full-block devices in **8 or fewer** between splits until you understand routing well. 
-* Pick one **wood type** for all patterns to avoid substitution headaches. +  * Pick one **wood type** for all patterns to avoid substitution headaches. 
-* Split patterns across providers so crafts run in **parallel**. +  * Split patterns across providers so crafts run in **parallel**. 
-* Use **water** in the **Matter Condenser** if you need a sink. +  * Use **water** in the **Matter Condenser** if you need a sink. 
-* Do not flood the system with random mob gear. Every unique durability or enchant state is a new **type** that clogs cells. +  * Do not flood the system with random mob gear. Every unique durability or enchant state is a new **type** that clogs cells. 
-* Processing outputs must **enter the network** via Import Bus, Interface, or Pattern Provider return. A Storage Bus on a chest is not enough for processing returns.+  * Processing outputs must **enter the network** via Import Bus, Interface, or Pattern Provider return. A Storage Bus on a chest is not enough for processing returns.
  
 ---- ----
  
 ===== Scaling Up ===== ===== Scaling Up =====
-* Add more **drives** and **controllers** as you pass 8 devices. +  * Add more **drives** and **controllers** as you pass 8 devices. 
-* Use **Smart Cables** while building. They visualize channel counts per segment which prevents silent device failures.+  * Use **Smart Cables** while building. They visualize channel counts per segment which prevents silent device failures.
  
 ---- ----
  
 ===== Useful Blocks & Items (quick list) ===== ===== Useful Blocks & Items (quick list) =====
-* **ME Drive**, **ME Chest**, **Storage Cells** (1k to 64k) +  * **ME Drive**, **ME Chest**, **Storage Cells** (1k to 64k) 
-* **ME Terminal**, **ME Crafting Terminal** +  * **ME Terminal**, **ME Crafting Terminal** 
-* **Energy Acceptor**, **Energy Cell** +  * **Energy Acceptor**, **Energy Cell** 
-* **ME Controller** +  * **ME Controller** 
-* **ME Cables** (glass, covered, smart, dense) +  * **ME Cables** (glass, covered, smart, dense) 
-* **ME Import/Export Bus**, **ME Interface**, **ME Pattern Provider** +  * **ME Import/Export Bus**, **ME Interface**, **ME Pattern Provider** 
-* **Inscriber**, **Charger**, **Growth Accelerator** +  * **Inscriber**, **Charger**, **Growth Accelerator** 
-* **Meteorite Compass**+  * **Meteorite Compass**
  
 ---- ----
  
 ===== Mechanics ===== ===== Mechanics =====
-Applied Energistics 2 comes with a number of deeper systems and mechanics.   +Applied Energistics 2 comes with a number of deeper systems and mechanics. These have their own dedicated pages:
-See the dedicated section here:+
  
 +**Overview**
   * [[ae2_mechanics|AE2 Mechanics Overview]]   * [[ae2_mechanics|AE2 Mechanics Overview]]
-    * [[ae2_mechanics_autocrafting|Autocrafting]] + 
-    * [[ae2_mechanics_bytes_types|Bytes and Types]] +**Detailed Guides** 
-    * [[ae2_mechanics_cable_subparts|Cable Subparts]] +  * [[ae2_mechanics_autocrafting|Autocrafting]] 
-    * [[ae2_mechanics_certus_growth|Certus Growth]] +  * [[ae2_mechanics_bytes_types|Bytes and Types]] 
-    * [[ae2_mechanics_channel|Channels]] +  * [[ae2_mechanics_cable_subparts|Cable Subparts]] 
-    * [[ae2_mechanics_energy|Energy]] +  * [[ae2_mechanics_certus_growth|Certus Growth]] 
-    * [[ae2_mechanics_import_export_storage|Import, Export & Storage]] +  * [[ae2_mechanics_channel|Channels]] 
-    * [[ae2_mechanics_meteorites|Meteorites]] +  * [[ae2_mechanics_energy|Energy]] 
-    * [[me_network_connections|ME Network Connections]] +  * [[ae2_mechanics_import_export_storage|Import, Export & Storage]] 
-    * [[ae2_mechanics_p2p_tunnels|P2P Tunnels]] +  * [[ae2_mechanics_meteorites|Meteorites]] 
-    * [[ae2_mechanics_quantum_bridge|Quantum Bridge]] +  * [[me_network_connections|ME Network Connections]] 
-    * [[ae2_mechanics_spatial_io|Spatial IO]] +  * [[ae2_mechanics_p2p_tunnels|P2P Tunnels]] 
-    * [[ae2_mechanics_subnetworks|Subnetworks]] +  * [[ae2_mechanics_quantum_bridge|Quantum Bridge]] 
-    * [[ae2_mechanics_devices|Devices]]+  * [[ae2_mechanics_spatial_io|Spatial IO]] 
 +  * [[ae2_mechanics_subnetworks|Subnetworks]] 
 +  * [[ae2_mechanics_devices|Devices]]
  
applied_energistics_2.1757876870.txt.gz · Last modified: by jack