====== Applied Energistics 2 (AE2) ====== ^ Author | Applied Energistics Team | ^ Category | Storage & Automation | A sci-fi storage and automation mod focused on converting matter to energy and back again. Build a compact ME Network that stores items on storage cells, routes them through cables, and automates crafting at scale. ---- ===== Getting Started ===== **Find a Meteorite** Craft a **Meteorite Compass** to locate a **Mysterious Cube**. Mine the meteorite core for **inscriber presses**, **certus quartz clusters**, **buds**, and **budding certus**. Do not break flawless budding certus. **Grow Certus Quartz** Buds on **budding certus** mature into clusters. Early breaks drop dust, full clusters drop crystals. Budding blocks can degrade as buds grow. Repair or create budding blocks by tossing a certus block or degraded bud into water with **Charged Certus Quartz**. **Growth Accelerators** speed it up. **Make Fluix** Throw **Charged Certus**, **Redstone**, and **Nether Quartz** into water. Use a **Charger** to produce Charged Certus when needed. **Inscribers and Processors** Use the four presses from the Mysterious Cube in an **Inscriber** to make AE2 processors. The machine is sided for simple hopper automation. Rotate with a **Certus Quartz Wrench**. **First ME System** Recommended starter kit: * **ME Drive**, **ME Terminal** or **ME Crafting Terminal** * **Energy Acceptor** or early power source * A few **ME cables** (glass/covered/smart) * A few **Storage Cells** (4k are a solid start) Place drive, power it via Energy Acceptor, attach terminal, insert cells, and you have searchable storage. ---- ===== Core Concepts ===== **ME Storage** Items live inside **Storage Cells** which sit in an **ME Drive** or **ME Chest**. The chest lets you access a single cell. The drive scales out. **Devices and Channels** Many devices require a **channel**. A small network supports up to **8 channels**. Add an **ME Controller** to expand beyond that. Use **Smart Cables** to see live channel usage and routing. Channels consume tiny power per node they travel. Keep networks treelike and avoid loops. **Import/Export** **ME Export Bus** pushes items from the network into machines. **ME Import Bus** pulls results back in. **Autocrafting** Use **patterns** with **ME Pattern Provider** and **ME Interface** to automate recipes, batch to machines, and keep items in stock. Works with items and fluids, and can integrate with other mod materials. Arrange patterns to increase parallelism. ---- ===== Power Tips ===== * Add an **Energy Cell** to handle spikes. * An **ME Controller** can reduce net power if it shortens channel paths across many nodes. ---- ===== Practical Tips & Tricks (1.20.1) ===== * Remove Optifine if you see rendering or guide issues. * Keep the network **treelike**. Avoid loops. Group full-block devices in **8 or fewer** between splits until you understand routing well. * Pick one **wood type** for all patterns to avoid substitution headaches. * Split patterns across providers so crafts run in **parallel**. * Use **water** in the **Matter Condenser** if you need a sink. * Do not flood the system with random mob gear. Every unique durability or enchant state is a new **type** that clogs cells. * Processing outputs must **enter the network** via Import Bus, Interface, or Pattern Provider return. A Storage Bus on a chest is not enough for processing returns. ---- ===== Scaling Up ===== * Add more **drives** and **controllers** as you pass 8 devices. * Use **Smart Cables** while building. They visualize channel counts per segment which prevents silent device failures. ---- ===== Useful Blocks & Items (quick list) ===== * **ME Drive**, **ME Chest**, **Storage Cells** (1k to 64k) * **ME Terminal**, **ME Crafting Terminal** * **Energy Acceptor**, **Energy Cell** * **ME Controller** * **ME Cables** (glass, covered, smart, dense) * **ME Import/Export Bus**, **ME Interface**, **ME Pattern Provider** * **Inscriber**, **Charger**, **Growth Accelerator** * **Meteorite Compass** ---- ===== Mechanics ===== Applied Energistics 2 comes with a number of deeper systems and mechanics. These have their own dedicated pages: **Overview** * [[ae2_mechanics|AE2 Mechanics Overview]] **Detailed Guides** * [[ae2_mechanics_autocrafting|Autocrafting]] * [[ae2_mechanics_bytes_types|Bytes and Types]] * [[ae2_mechanics_cable_subparts|Cable Subparts]] * [[ae2_mechanics_certus_growth|Certus Growth]] * [[ae2_mechanics_channel|Channels]] * [[ae2_mechanics_energy|Energy]] * [[ae2_mechanics_import_export_storage|Import, Export & Storage]] * [[ae2_mechanics_meteorites|Meteorites]] * [[me_network_connections|ME Network Connections]] * [[ae2_mechanics_p2p_tunnels|P2P Tunnels]] * [[ae2_mechanics_quantum_bridge|Quantum Bridge]] * [[ae2_mechanics_spatial_io|Spatial IO]] * [[ae2_mechanics_subnetworks|Subnetworks]] * [[ae2_mechanics_devices|Devices]]