====== Alchemist ====== The Alchemist is a worker who crafts potions and alchemical items for your colony. ==== Overview ==== The Alchemist’s Hut allows you to assign a worker who will craft a variety of potions and alchemical items. The Alchemist uses ingredients from their hut’s inventory or Warehouse and can supply potions to other workers if requested. ==== Hut Levels & Benefits ==== ^ Hut Level ^ Unlocked Recipes ^ Max Queue ^ | 1 | Basic potions (like Healing, Regeneration) | 2 | | 2 | More advanced potions (Swiftness, Night Vision) | 3 | | 3 | Splash & Lingering potions | 4 | | 4 | Stronger/extended potions | 5 | | 5 | All recipes unlocked | Unlimited | *Upgrading the hut unlocks more potion recipes and increases the queue size.* ==== Notes ==== * Requires a Warehouse (level ≥ 1) for full automation and supply chain. * Alchemist uses ingredients from the hut’s inventory and the Warehouse. * The Alchemist can provide potions for workers like Guards if they request them. * Some recipes may require research or unlocking in the University. ==== Interface ==== ====== Main Tab ====== * **Header** * Shows building name & level * Rename (✎) tool * Assigned worker(s) * **Controls** * Assign or remove Alchemist (manual/automatic via Town Hall or hut) * Recall Worker * Build Options: create/upgrade/repair build orders * **Recipe Queue** * Shows potions currently being crafted or waiting * Ability to reorder or cancel queued recipes * **Footer** * Info button (?) * Inventory button to view items stored in the hut * Potion bottle icon: shows potions ready for pickup