====== Archery / Archer's Hut ====== The Archery is where your Archers in training will become fully fledged Archers. Trainees level up safely without risking death. Once hired, an Archer in Training moves into the hut and frees up their old house bed. ==== Overview ==== The number of trainees increases by level: ^ Hut Level ^ Max # of Trainees ^ | 1 | 1 | | 2 | 2 | | 3 | 3 | | 4 | 4 | | 5 | 5 | Trainees need a bow and shoot at designated practice targets (e.g., target blocks or hay bales on fence posts). Use glowstone or tagged blocks to set standing points. Note: trainees are not guards and won’t defend the colony. ==== Interface ==== ====== Main Tab ====== * **Header** * Building name & level * Rename (✎) * Assigned worker display * **Controls** * Manage Workers (manual or automatic via Town Hall or hut) * Recall Worker * Build Options (create/upgrade/repair) * **Request System** * Pickup Priority (1–10 or disable Courier visits) * Request Pickup Now * **Footer** * Info button (?) * Inventory access (storage & racks) * Chest icon (view stored items with highlight tooltip) ====== Minimum Stock Tab ====== Use this tab to set minimum stock levels for required supplies (bows, arrows, etc.).