====== Dyer’s Hut ====== The Dyer’s Hut allows a worker to craft dyes and dye items for your colony, automating dye production for use in crafting, building, or meeting Warehouse stock requirements. ==== Overview ==== The Dyer takes flowers, plants, and other dye sources from the hut inventory or Warehouse and converts them into colored dyes or dyed items (like wool, glass, or terracotta). Upgrading the hut increases the speed and range of dyes produced, as well as the recipe slots available. ^ Hut Level ^ Recipe Slots ^ Max Processing Queue ^ | 1 | 5 | 2 | | 2 | 10 | 4 | | 3 | 20 | 8 | | 4 | 40 | 16 | | 5 | 80 | 32 | *Higher levels unlock more recipes and allow faster production.* ==== Interface ==== ====== Main Tab ====== * **Header** * Building name & level * Rename (✎) tool * Assigned worker display * **Controls** * Manage Workers (manual or automatic via Town Hall or hut) * Recall Worker * Build Options (create/upgrade/repair) * **Request System** * Pickup Priority (1–10 or disable Courier visits) * Request Pickup Now * **Footer** * Info button (?) * Inventory button (hut storage & racks) * Chest icon (view stored items, with highlight tooltip) ====== Recipe List Tab ====== * View, reorder, enable/disable recipes for dye creation * **Teach Recipe**: add new dye or dyeing recipes ====== Minimum Stock Tab ====== * Set minimum stock of dyes or dyed items to maintain ====== Settings Tab ====== * Toggle which dyes and items are accepted/produced * Enable or disable auto-supply to Warehouse or other workers