====== Graveyard ====== The Graveyard is where deceased colonists are laid to rest. It also allows for certain rituals and revival features if researched. ==== Overview ==== When a colonist dies, their body is interred in the Graveyard. With the proper research in the University, it’s possible to revive dead colonists at the Graveyard using specific items and rituals. Graveyard upgrades increase the number of burial plots and can unlock additional features related to rituals or revivals. ^ Hut Level ^ Max Plots ^ Ritual Features ^ | 1 | 4 | None | | 2 | 8 | Basic Rituals | | 3 | 12 | Advanced Rituals | | 4 | 16 | Multiple Revivals | | 5 | 20 | All Rituals/Revival unlocked | *Upgrading the Graveyard increases capacity and unlocks more options for revival or rituals, depending on research.* ==== Interface ==== ====== Main Tab ====== * **Header** * Building name & level * Rename (✎) tool * Assigned worker display (if caretaker or priest assigned) * **Controls** * Manage Workers (manual or automatic via Town Hall or hut) * Recall Worker * Build Options (create/upgrade/repair) * **Request System** * Pickup Priority (1–10 or disable Courier visits) * Request Pickup Now * **Footer** * Info button (?) * Inventory button (hut storage & racks) * Chest icon (view stored items, with highlight tooltip) ====== Plot List Tab ====== * View and manage individual burial plots * Shows names and status of buried colonists ====== Rituals Tab ====== * View and configure available rituals or revival options (unlocked via research) ====== Minimum Stock Tab ====== * Set items needed for rituals, revivals, or maintenance ====== Settings Tab ====== * Enable/disable revival features * Configure notification and plot assignment options