====== Guard Tower ====== The Guard Tower employs and houses a single Guard to protect your colony, patrol the surrounding area, and respond to threats. ==== Overview ==== The Guard Tower is a basic security building. It houses one Guard who will patrol a set area, respond to hostile mobs, and protect citizens and buildings. The tower can be upgraded to increase the guard’s patrol range, health, and available features. Guard Towers work best when placed near key colony assets or entrances. ^ Hut Level ^ Max Guard Level ^ Patrol Range (blocks) ^ | 1 | 1 | 80 | | 2 | 2 | 110 | | 3 | 3 | 140 | | 4 | 4 | 170 | | 5 | 5 | 200 | *Upgrading increases the Guard’s max level, patrol area, and effectiveness. Advanced features may require University research.* ==== Interface ==== ====== Main Tab ====== * **Header** * Building name & level * Rename (✎) tool * Assigned worker display * **Controls** * Manage Workers (manual or automatic via Town Hall or hut) * Recall Worker * Build Options (create/upgrade/repair) * **Request System** * Pickup Priority (1–10 or disable Courier visits) * Request Pickup Now * **Footer** * Info button (?) * Inventory button (hut storage & racks) * Chest icon (view stored items, with highlight tooltip) ====== Selection Tools Tab ====== * Obtain Guard Scepter for setting patrol points or guard zones * Right-click to assign patrol or defense areas ====== Hostiles Tab ====== * Toggle mob targets, search, and “Reset to default” options ====== Settings Tab ====== * Task: Patrol, Guard, or Follow * Retreat on low health toggle * Patrol mode (automatic/manual) * Follow mode: loose/tight ====== Minimum Stock Tab ====== * Set minimum stock of weapons, armor, or food for the Guard ====== Statistics Tab ====== * View stats for guard activity (recent kills, alerts, etc.)