====== Hospital ====== The Hospital is where the Medic treats sick or injured colonists, restoring their health and curing negative effects. ==== Overview ==== The Medic will heal citizens who are sick or injured by using potions, bandages, or other medical supplies from the Hospital’s inventory or Warehouse. Upgrading the Hospital increases the number of beds (patients) and unlocks faster or more advanced treatments. Some cures require University research. Colonists visit the Hospital automatically if they are ill or injured. ^ Hut Level ^ Beds (Patients) ^ Treatments Unlocked ^ | 1 | 1 | Basic Healing | | 2 | 2 | Potions of Healing/Regeneration | | 3 | 3 | Cure Poison & Hunger | | 4 | 4 | Remove All Negative Effects | | 5 | 5 | Fastest Healing & All Cures | *Higher levels increase patient capacity and unlock advanced treatments. Research may be needed for specialty cures.* ==== Interface ==== ====== Main Tab ====== * **Header** * Building name & level * Rename (✎) tool * Assigned worker display * **Controls** * Manage Workers (manual or automatic via Town Hall or hut) * Recall Worker * Build Options (create/upgrade/repair) * **Request System** * Pickup Priority (1–10 or disable Courier visits) * Request Pickup Now * **Footer** * Info button (?) * Inventory button (hut storage & racks) * Chest icon (view stored items, with highlight tooltip) ====== Patient List Tab ====== * View current patients, their conditions, and treatment progress ====== Minimum Stock Tab ====== * Set minimum supplies for the Hospital (bandages, potions, golden apples, etc.) ====== Settings Tab ====== * Toggle automatic treatment for specific conditions * Set notification options for cured or injured colonists