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minecolonies [2025/06/22 02:40] – created paulminecolonies [2025/07/14 01:41] (current) paul
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 * Keep a **Builder** assigned at all times. No other building gets built or upgraded without one. * Keep a **Builder** assigned at all times. No other building gets built or upgraded without one.
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 * Citizens will **not work without food.** Build a restaurant early or supply food manually. * Citizens will **not work without food.** Build a restaurant early or supply food manually.
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 * Each building has a **minimum Builder level** needed for upgrades. Train your builder. * Each building has a **minimum Builder level** needed for upgrades. Train your builder.
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 * Use **Warehouse + Courier** to automate resource delivery between buildings. * Use **Warehouse + Courier** to automate resource delivery between buildings.
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 * Colonists **will not work at night** until you build a Guard Tower and assign guards. * Colonists **will not work at night** until you build a Guard Tower and assign guards.
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 * Avoid overbuilding too fast — citizens take time to train, and jobs need resources. * Avoid overbuilding too fast — citizens take time to train, and jobs need resources.
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 * Always check for **pathing issues**. Colonists are dumb and get stuck a lot. * Always check for **pathing issues**. Colonists are dumb and get stuck a lot.
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minecolonies.1750560018.txt.gz · Last modified: by paul