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- | ====== The Nether ====== | + | ===== Shadowlands |
+ | **Status:** Player guide and reference up to Eternal Shadow Reflection | ||
- | To get started you will first have to find **Traces of the Shadows** in the Nether. | + | ---- |
- | Defeating a **Lesser Shadow** | + | |
- | These Orbs can be collected using an **Empty Essence Bottle**. | + | ==== Progression ==== |
+ | |||
+ | |||
+ | === The Nether === | ||
+ | To get started you will first have to find **Traces of the Shadows** in the Nether. Defeating a **Lesser Shadow** | ||
+ | |||
+ | |||
+ | Find an **Altar of the Shadows**. Altars generate next to **Abandoned Shadowlands Portals** in the Nether. Use a **Tracker of Abandoned Portals** crafted from an **Eye of Ender** and **Metallic Bones**. Metallic Bones drop from **Depths Skeletons**, | ||
+ | |||
+ | |||
+ | At an abandoned portal you will encounter **Depths Ghosts**. Obtain at least **6 Fiery Ritual Stones**. If you broke the spawner too early, ghosts can still spawn around the structure and elsewhere in the Nether. To activate the portal you need a **Key to the Shadowlands**. Before you have Shadowlands resources this key only comes from defeating **Baelzor**, | ||
+ | |||
+ | |||
+ | To summon **Baelzor**, | ||
+ | |||
+ | |||
+ | Fast Shadow Energy farm: search **Crimson Forest** and **Warped Forest** for **Metallic Flowers**, **Jalapenos**, | ||
+ | |||
+ | |||
+ | Defeat **Baelzor** to get the **Key to the Shadowlands**. Use it to activate the abandoned portal or place a new one. Baelzor drops his **Heart** used to craft your first **Heart Extension**. | ||
+ | |||
+ | |||
+ | === The Shadowlands === | ||
+ | The Shadowlands have stronger mobs and powerful gear such as **Scepters**, | ||
+ | |||
+ | |||
+ | First bosses are in the **Shadow Forest**. Use a **Tracker of the Faded** to find a **castle of Royal Faded Shadows**. **Sources of Structure Aura** force entry through the main entrance. Inside you will find the **Faded Shadow King** and **Faded Shadow Queen**. Consume **Royal Faded Shadow Energy** to unlock **Using Structure Portals**. | ||
+ | |||
+ | |||
+ | Next progression boss is a **Real Shadow**. Find a **Real Shadow Castle** in the **Wasteland** or **Infested Fields**. It is guarded by **Shadow Skeletons**. A **Reappearing Door** blocks progress. Watch the guards for the trick to get in. | ||
+ | |||
+ | ==== Entering the Real Shadow Castle ==== | ||
+ | Use **Structure Portals** to navigate. Get a **Teleporting Essence** and look for an exposed portal. There is one on the main entrance tower. Alternative entry: use an **Ender Pearl** through a broken window on a tower side. **Shadow Fruits** or **Chorus Fruits** can also work for teleporting through walls. | ||
+ | |||
+ | Once inside, reach the top layer of the second tower. | ||
+ | |||
+ | ==== Summoning a Real Shadow ==== | ||
+ | The second tower has no Structure Portals. Use **Lava Sponges** to pass broken iron bars behind an Altar. Lava Sponges are found in the hidden prison below the castle or in chests across the Shadowlands. Access the prison by processing the presented item in the Altar. The prison center holds the last **Source of Structure Aura** that prevents breaking the castle. | ||
+ | |||
+ | Summon the boss by switching the correct lever in the top room. | ||
+ | |||
+ | Defeating a **Real Shadow** or getting its **Semi-Real Bone** unlocks **Opening Reappearing Doors**. You can now navigate any Shadowlands structure. | ||
+ | |||
+ | Recommended step before the final Shadowlands boss: locate an **Eternal Dungeon** hidden below the Shadowlands in any non-frozen biome. Maps can appear in a tall tower secret room. The dungeon is full of **Shadow Reflections**. Prepare by collecting **Reflective Constants**. | ||
- | Essence Bottles are crafted | + | ==== Eternal Shadow Reflection ==== |
- | **Energy Fragment Ores** can be found across the Nether. | + | The dungeon center is guarded |
- | Once you have collected Shadow Energy you will unlock | + | Defeat it to unlock |
---- | ---- | ||
- | ===== The Altar of the Shadows ===== | + | ==== Items and Tools ==== |
- | The next goal is to find an **Altar of the Shadows**. | + | === Scepters === |
- | Altars generate next to **Abandoned Shadowlands Portals**. | + | Weapons for melee and ranged. Charged with **Shadow Energy**, no arrows needed. Many scepters upgrade via **Smithing Templates** traded from Frozen Villagers after defeating **Thorvald** and getting **Pure Essence Bottles of Destructive Icy Energy**. |
- | These Portals are located | + | === Book of Runes === |
- | Metallic Bones are dropped from **Depths Skeletons**, **Depths Golems**, or **Depths Titans** that naturally spawn in the Nether. | + | * Stores and executes multiple **Runes** |
- | Unlike an Eye of Ender, this tracker will not break after being thrown. | + | * Add runes by crouching |
+ | * No duplicates unless runes carry custom data like a teleport target. | ||
+ | * Switch runes with the keybind | ||
+ | * Use runes by holding right click until cast. | ||
+ | * Remove runes in the **Essence Bottle Extractor**. | ||
+ | |||
+ | === Runes === | ||
+ | ^ Rune ^ Effect ^ Energy ^ Cooldown ^ Cast ^ | ||
+ | | Armor Abilities | Removes all armor ability cooldowns | 90 | 10s | 2s | | ||
+ | | Elementary Devastation | Projectile calls meteors on nearby entities | 500 | 10s | 2s | | ||
+ | | Extinguishing | Fire Resistance 12s | 10 | 1s | 0.5s | | ||
+ | | Fertility | Projectile grows plants in 10 blocks | 15 | 1s | 1s | | ||
+ | | Freezing | Turns lava and Shadow Lava into packed ice, water into ice, extinguishes fire in 10 block radius | 30 | 5s | 1s | | ||
+ | | Glowing | Applies Glowing to up to 16 entities in 32 blocks for 16s | 20 | 5s | 1s | | ||
+ | | Healing | Heals 3 hearts | 60 | 15s | 0.5s | | ||
+ | | Infestation | Projectile with lingering Shadow Virus 2 for 5s | 40 | 8s | 1.5s | | ||
+ | | Night Vision | Night Vision 3m | 10 | 1s | 1s | | ||
+ | | Pushing | Pushes up to 8 entities in 4 blocks | 30 | 3s | 0.5s | | ||
+ | | Reflections | Projectile turns up to 4 entities in 6 blocks into Shadow Reflections | 200 | 20s | 2s | | ||
+ | | Shadow Manifestation | Converts nearby blocks to Shadowlands variants in 8 block radius | 120 | 8s | 1.5s | | ||
+ | | Slowing | Projectile with lingering Slowness 2 for 4s | 20 | 5s | 1.5s | | ||
+ | | Vanishing | First use stores a location, later teleports to it across dimensions | 50 | 10s | 2s | | ||
+ | | Warping | Allows teleport to another player who primed the rune, across dimensions | 50 | 10s | 2s | | ||
+ | |||
+ | === Pushing Eagle === | ||
+ | Charge and release to long jump at Shadow Energy cost. Range increases with **Belt | ||
+ | |||
+ | === Shields === | ||
+ | Multiple shields | ||
+ | |||
+ | * **Flaming Scale Shield** pairs with **Flaming Scale Armor** to ignite attackers. | ||
+ | |||
+ | === Book of Sealed Souls === | ||
+ | Transports entities. By default seals passive entities, villagers, and tamed mobs. Hostiles require **Soul Containers** | ||
+ | |||
+ | === Eye of Bragadonth === | ||
+ | Instantly teleport to the block you look at. Default range 50 blocks. Range increases with **Mage Armor Helmet**. Needs valid landing space. Works in hand via right click or as a **Curio** with keybind **Use Eye Ability** (default V). Also accesses **Structure Portals**. Crouch to go down. | ||
+ | |||
+ | === Eternal | ||
+ | WIP. | ||
+ | |||
+ | === Shield Essence === | ||
+ | Grants a temporary shield like Mage Armor but weaker. | ||
+ | *Duration:* 24s | ||
+ | *Shield Health:* 100 HP | ||
+ | |||
+ | ==== Foods and Energy ==== | ||
+ | Some foods grant Shadow Energy or effects. | ||
+ | |||
+ | ^ Food ^ Shadow Energy ^ Effects ^ | ||
+ | | Heart of Baelzor | - | Regeneration 2 for 40s, Resistance 40s, Fire Resistance 4m | | ||
+ | | Energy Charged Jalapeno | 35 Herbal | Regeneration 10s, Fire Resistance 10s | | ||
+ | | Jalapeno | 5 Herbal | 33% chance to set you on fire 3s | | ||
+ | | Energy Flower | 30 Herbal | | | ||
+ | | Moon Flower | 20 Herbal | Blindness 4s | | ||
+ | | Energy Charged Pear | 60 Herbal | Regeneration 2 for 7s, Absorption 2 for 15s | | ||
+ | | Shadow Pearl | 40 Shadow | | | ||
+ | | Shadow Booster | - | Speed 5 for 15s, Jump Boost 7 for 15s, Nausea 7s | | ||
+ | | Energy Charged Unreal Flesh | 50 Unreal | Regeneration 3 for 8s, Absorption 2 for 30s | | ||
+ | | Suspicious Cookie | 4 Herbal | Clears all active potion effects | | ||
+ | | Infested Energy Fruit* | 30 Herbal | Clears Shadow Virus | | ||
+ | |||
+ | *Infested Energy Fruits grow on an **Infested Cactus** | ||
+ | |||
+ | ==== Utility Items ==== | ||
+ | === Reflective Constant === | ||
+ | Obtained by freezing a **Frozen Soul** in a **Freezing Machine**. Projectile that prevents **Shadow Reflections** from swapping targets. | ||
+ | |||
+ | === Key of Revival === | ||
+ | Respawns bosses in **Unreality** via Elementary Portals or the **Elementary Power Source**. Does not respawn **Bragadonth**. Included here for reference even though Unreality progression is cut in this page. | ||
---- | ---- | ||
- | ===== Fiery Ritual Stones ===== | + | ==== Armor Sets ==== |
- | Once you have found an **Abandoned Shadowlands Portal**, you will encounter a large number of **Depths Ghosts**. | + | === Shadowforged Armor === |
- | You will have to obtain at least **6 Fiery Ritual Stones** from them. | + | Each piece gives 10% protection against Shadow damage. |
+ | **Set bonus:** Resistance 2 and Speed 1 when below 25% max health. | ||
- | If you break their spawner before obtaining all of these items, the Ghosts will still spawn naturally around the structure | + | === Infested Shadowforged Armor === |
+ | Upgrade | ||
+ | **Set bonus:** **Vengeance** counter grants free **Infestation** ability use. | ||
+ | **Ability: | ||
+ | *Key scaling:* Reach 4–8 blocks, instant Shadow damage 1–1.6, targets 5–14, virus potency scales to Fatal at full set, player buffs scale with pieces. | ||
+ | |||
+ | === Energy Infused Armor === | ||
+ | Charge with Shadow Energy to increase magic protection. | ||
+ | Chest and leggings up to 10% magic protection. Boots and helmet up to 5%. Boots give 40% fall damage protection. | ||
+ | |||
+ | === Unreality Infused Energy Armor === | ||
+ | Upgrade of Energy Infused. Each piece +7.5% Unreal protection. Charge to reach up to 15% magic protection per piece. Boots give 80% fall protection. | ||
+ | **Set bonus:** Gain Resistance 1 and Regeneration 2 when collecting Shadow Energy. Duration stacks. | ||
+ | **Ability: | ||
+ | *Scaling:* Reach 5–9 blocks, instant Unreal damage 2.3–7.7, heal 42–78% of damage, targets 6–12, Reality Bound 14% above level 2. | ||
+ | |||
+ | === Scale Armor === | ||
+ | Leggings increase swim speed. Boots push you out of lava. Increased knockback resistance per piece. | ||
+ | |||
+ | === Flaming Scale Armor === | ||
+ | Upgrade of Scale. Chestplate protects from all fire damage. Leggings increase swim speed. Boots protect against Freezing Ice. Each piece +5% Unreal protection and more knockback resistance. | ||
+ | **Set bonus:** When in fire, water, or rain you get Resistance 2 and Strength 2. Grants water breathing and fire resistance when needed. | ||
+ | **Ability: | ||
+ | *Scaling:* Reach 4.5–8.5 blocks, instant Unreal damage 0.5–1.4, targets 6–15, fire duration 6–15s, Eternal Flames 8% with full set. | ||
+ | |||
+ | === Mage Armor === | ||
+ | Each piece: 15% magic protection, 6.25% Unreal protection, more knockback resistance. Helmet increases Eye of Bragadonth range by 50%. Boots block all fall damage. | ||
+ | **Ability: | ||
+ | *Scaling:* Duration 6–24s, shield 40–160 HP. | ||
---- | ---- | ||
- | ===== Key to the Shadowlands ===== | + | ==== Curio Items ==== |
+ | * **Heart Extensions: | ||
+ | * **Charm of Reality Bound:** Weakens lesser Unreal entities by reducing projectile damage to Shadowlands values. When charged, blocks up to 25% Unreal damage. | ||
+ | * **Wings of the Ascended:** Creative-like flight at Shadow Energy cost. | ||
+ | * **Amulet of Eternal Chains:** Improves sealing hostile entities. Prevents dropping held tools even against Infernal Mobs effect. Tools can still be dropped from inventory UI. | ||
- | To activate the Portal, you need a **Key to the Shadowlands**. | + | ---- |
- | As long as you don't have access to the resources | + | |
+ | ==== Enchantments ==== | ||
+ | |||
+ | === Reality Infusion === | ||
+ | Very rare melee enchant. Chance to apply **Reality Bound**. | ||
+ | ^ Level ^ Duration ^ Chance ^ | ||
+ | | 1 | 1.25s | 5% | | ||
+ | | 2 | 1.5s | 10% | | ||
+ | | 3 | 1.75s | 15% | | ||
+ | Obtain by combining **Book + Pure Essence Bottle | ||
+ | |||
+ | === Shadow Energy Infusion === | ||
+ | Rare melee enchant. Increases Shadow Energy drops and lets regular mobs drop Shadow Energy. | ||
+ | *Drop multiplier per level: | ||
+ | ^ Level ^ Multiplier ^ | ||
+ | | 1 | 6% | | ||
+ | | 2 | 12% | | ||
+ | | 3 | 18% | | ||
+ | | 4 | 24% | | ||
+ | | 5 | 30% | | ||
+ | *Drop chance on regular entities: | ||
+ | ^ Level ^ Chance ^ | ||
+ | | 1 | 10% | | ||
+ | | 2 | 20% | | ||
+ | | 3 | 30% | | ||
+ | | 4 | 40% | | ||
+ | | 5 | 50% | | ||
+ | Amount: **1 + (max health / 10)** | ||
+ | Obtain | ||
+ | |||
+ | === Shadow Energy Storage === | ||
+ | Rare for any Shadow Energy item. Reduces energy consumption. | ||
+ | ^ Level ^ Reduction ^ | ||
+ | | 1 | 10% | | ||
+ | | 2 | 20% | | ||
+ | | 3 | 30% | | ||
+ | | 4 | 40% | | ||
+ | | 5 | 50.1% | | ||
+ | Rounded. If an item would consume 1 energy, level 5 makes it consume 0. Does not apply if base cost is more than 1. Some Curios still require a charge to function. Armor ability costs are not reduced. | ||
+ | Obtain by **Book + Dark Organic Metal Ingot + Ghost Powder** in the Altar. | ||
---- | ---- | ||
- | ===== Summoning Baelzor ===== | + | ==== Concepts |
- | To summon Baelzor, you need to perform a ritual in the Altar by combining: | + | === Collecting Shadow Energy === |
+ | Use Shadow Energy | ||
- | * Fiery Ritual Stones | + | Two sources: |
- | * Charged Energy Shards | + | * Drops from Shadowlands entities as **Orbs** |
- | * Metallic Bones | + | * Items with Shadow Energy values, including foods |
- | **Energy Shards** can either be charged by: | + | Priority when collecting orbs: |
- | | + | |
- | | + | |
+ | 3. Your chargeable item with the lowest percent charge | ||
+ | 4. The player | ||
- | You also need to provide energy to the Altar either in the form of a **filled | + | **Essence Bottle |
+ | * Regular: 100 energy. Used for **Pure Essence Bottles** | ||
+ | * Big: 1000 energy | ||
+ | * Huge: 20000 energy | ||
- | The easiest way to get enough | + | === Shadow Energy |
- | These forests contain **Metallic Flowers**, **Jalapenos**, | + | ^ Type ^ Description ^ |
+ | | Undefined | Generic energy not tied to a category | | ||
+ | | Herbal | From plants | ||
+ | | Depths | From Depths Skeletons, Golems, Titans, Ghosts. Also from Fiery Ritual Stones | | ||
+ | | Shadow | From Lesser Shadows, Shadow Skeletons, Fading Shadows, Shadow Reflections, | ||
+ | | Ice | From Icy Ghosts, Frozen Souls, Mutated Spiders, Mutated Scorpions, Ice Titans. Also from Frozen Souls | | ||
+ | | Unreal | From Unreal Shadows, Priests, Golems, Meteoric Titans. Also from Unreal Energy or Energy Charged Unreal Flesh | | ||
+ | | Reality | From reversing Pure Essence Bottle of Unreal Energy | ||
+ | | Light | From reversing Pure Essence Bottle of Shadow Energy | | ||
+ | | Fire | From reversing Pure Essence Bottle of Ice Energy | | ||
+ | | Destructive Icy Energy | Dropped by Thorvald | | ||
+ | | Royal Faded Shadow Energy | Dropped by the Faded Shadow King and Queen | | ||
+ | | Real Shadow Energy | Dropped by a Real Shadow | | ||
+ | | Flowing Time Energy | Dropped by an Eternal Shadow Reflection | | ||
+ | | Magical Shadow Energy | Dropped by Bragadonth | | ||
+ | | Unreal Infinity Shadow Energy | Dropped by Myreirth | | ||
+ | |||
+ | Types matter when filling bottles. A **Pure Essence Bottle** is 100 of one type. Use the **Essence Bottle Extractor** to split mixed bottles. | ||
+ | |||
+ | === Knowledge === | ||
+ | Unlock knowledge | ||
+ | |||
+ | ^ Name ^ ID ^ Unlocked by ^ Usage ^ | ||
+ | | Shadow Energy | 0 | Collect Shadow Energy in an Essence Bottle | Access the Altar of the Shadows | | ||
+ | | Collecting Shadow Energy | 1 | Enter the Shadowlands | Store energy directly as a player | | ||
+ | | Using Structure Portals | 2 | Consume Royal Shadow Energy | Access Structure Portals | | ||
+ | | Opening Reappearing Doors | 3 | Defeat a Real Shadow or get a Semi-Real Bone | Open Reappearing Doors | | ||
+ | | Travelling between Realities | 4 | Defeat Bragadonth or collect Magical Shadow Energy | - | | ||
+ | | Altering the Flow of Time | 5 | Defeat an Eternal Reflection or get a Core of Reversal | Use Reversal Machine | | ||
+ | | The Definition of Reality | 6 | Consume Pure Essence of Reality Energy | Trade with Unreal Priests and activate Elementary Portals | | ||
+ | | The Unreality | 7 | Enter the Unreality | - | | ||
+ | | Infinite | ||
---- | ---- | ||
- | ===== Defeating | + | ==== Blocks and Machines |
+ | |||
+ | === Structure Portal === | ||
+ | Vertical elevator between structure layers. Requires **Using Structure Portals** knowledge. | ||
+ | Use by clicking the block and spending **5 Shadow Energy**, or by using tokens like **Teleporting Essence** or the **Eye of Bragadonth** which consume durability. | ||
+ | Crouch to go down, otherwise go up. Default vertical spacing 80 blocks, radius 4 blocks. Does not need perfect vertical alignment. | ||
+ | **Paralyzing Aura 2** prevents portal access. | ||
+ | |||
+ | === Altar of the Shadows === | ||
+ | Build by placing **1 Altar Center** with **1–8 Altar Energy Sources** on **Altar Pillars** within 3 blocks. | ||
+ | Recipes require a minimum **Altar Level**. All Energy Sources must be at or above the level. A single lower source reduces total level. | ||
+ | Fuel with **Shadow Energy** via Essence Bottles or consumable items. Tools cannot be burned for fuel. More and higher level sources speed processing and reduce fuel cost. | ||
+ | |||
+ | *Recipe messages in GUI* | ||
+ | * **Required Level**: an Energy Source is too low level | ||
+ | * **Required Soul**: a soul container is missing | ||
+ | * **Shadow Energy**: shows charge cost for an item | ||
+ | |||
+ | **Soul Containers** | ||
+ | Some recipes require captured souls in **Altar Soul Sources** placed like Energy Sources. Holds up to 3 soul containers. Souls weaken with use and can be re-captured to refresh. | ||
+ | Hostiles: use **Activated Soul Cage** projectile. Base seals entities up to 60 HP. **Amulet of Eternal Chains** adds 60 HP. | ||
+ | |||
+ | **Special recipes** | ||
+ | * **Key to the Shadowlands**: | ||
+ | * **Charge items** with Shadow Energy. | ||
+ | * **Combine Essence Bottles** of same type. | ||
+ | * **Remove enchantments**: | ||
+ | * **Destroy item into enchanted book**: item + Pure Shadow Gem + Experience Shards. One shard per distinct enchantment. | ||
+ | * **Transfer souls**: Book of Sealed Souls + Soul Container moves soul to container. Add **Reflective Essence** to move container soul back to book. | ||
+ | * **Create crops from seeds**: seeds + **Metallic Plant Powder** yields 6 crops. Uses block loot tables. Exclusions via tag `shadowlands: | ||
+ | * **Randomly enchant**: non-enchanted item + **Gold Infused Energy Gem** + Experience Shards. 3 levels per shard. Max 15 shards. | ||
+ | * **Enchanted books** level 1: | ||
+ | - Reality Infusion: Book + Pure Reality Essence + Fragment of Reality | ||
+ | - Shadow Energy Infusion: Book + Reflective Essence + Shard of Unreality | ||
+ | - Shadow Energy Storage: Book + Dark Organic Metal Ingot + Ghost Powder | ||
+ | |||
+ | === Essence Bottle Extractor === | ||
+ | Splits energy from one bottle into many to produce **Pure Essence Bottles**. Top left input is the mixed bottle. Top right holds target bottles. Can process up to 9 outputs per run. Also removes **Runes** from the **Book of Runes**. | ||
+ | |||
+ | === Freezing Machine === | ||
+ | Cools items. Powered by Shadow Energy. Main use: **Cooled Shadow Fragments** from **Burnt Shadow Fragments**. | ||
+ | |||
+ | === Reversal Machine === | ||
+ | Creates opposites. Powered by Shadow Energy. Main use: reverse **Pure Essence Bottles** to create new energy types. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Entities (Bosses and Specials) ==== | ||
+ | |||
+ | === Baelzor (Depths) === | ||
+ | Protects itself by summoning Arms. Defeat the Arms to expose the heart. | ||
+ | |||
+ | === Faded Shadow King and Queen (Shadow) === | ||
+ | Spawn in the **Faded Castle**. King resists projectiles by teleporting. Queen resists melee by teleporting. They swap positions during the fight. Ranged and magic attacks, scepter projectiles, | ||
+ | |||
+ | === Real Shadow (Shadow) === | ||
+ | Summoned in a **Real Shadow Castle** by lever at the top of the left tower. Strong melee. Uses gravity to pull ranged attackers. Boosts lesser shadows it summons. | ||
+ | |||
+ | *Boost effects while a Real Shadow is present:* | ||
+ | ^ Entity ^ Effect ^ | ||
+ | | Lesser Shadow | Higher chance to apply Shadow Virus | | ||
+ | | Shadow Executor | Stronger virus effects like Alpha Executors | | ||
+ | | Shadow Reflection | 20% stronger mirroring of attributes | | ||
+ | | Shadow Skeleton | More projectiles and higher projectile damage | | ||
+ | |||
+ | === Eternal Shadow Reflection (Shadow) | ||
+ | Has all Shadow Reflection abilities with higher base stats. Wields **Blade of Eternity**. Summoned reflections use fixed equipment. Manipulates **Eternal Flames** that ramp damage and ignore Fire Resistance and water. Only **Unreal Magic Damage resistance** reduces it. | ||
- | After defeating Baelzor you will receive the **Key to the Shadowlands**, which can be used to: | + | Uses **Eternal Chains** to seal targets for 200 damage if it can see them continuously. Interrupt chains by attacking it. |
- | | + | Time manipulation: |
- | | + | |
- | Baelzor also drops his **heart**, which you can use to create your first **Heart Extension**. | + | On death, spawns an **Eternal Flame** that never goes out. |