====== Shadows of Aethro – War, Taxes, and Tribute ====== ===== Core Systems ===== * Colonies earn **Cogs** through building taxes. Maintenance costs auto-deduct. * Tax income stops once you hit the cap. Spend, raid, or collect tribute to keep growth flowing. * Staff can freeze a colony’s taxes as a penalty or war outcome. ===== War and Raids ===== * **Team size rule:** sides can differ by at most one player when war begins. * **Lives:** each fighter starts with a set number of lives. Lose them all = spectator until war ends. * **Guards:** count as lives in scoring. * **Disconnects:** you keep your slot, war keeps going. * **War:** block breaking/placing allowed in enemy colonies. * **Raid:** only combat, blocks stay protected. * Raids steal tax revenue for a limited time. Cooldowns prevent spam. ===== How to Start ===== * Declare war: ''/wnt wagewar ""'' * Join prompt: ''/wnt joinwar'' or opt out. * If in both teams: ''/wnt choosewarside attacker'' or ''/wnt choosewarside defender'' * Sue for peace: * White peace: ''/wnt peace whitepeace'' * Reparations: ''/wnt peace reparations '' * Claim stolen/defense rewards: ''/wnt claimtax'' ===== War Outcomes ===== * **Total Victory:** enemies lose all lives. * **Strategic Victory:** time runs out, score decided by lives + guards. * **Stalemate:** near tie, with light penalties. * **Vassalization:** losers can be forced into tribute. ===== Vassals and Tribute ===== * Vassals pay part of their tax income to the overlord colony. * Commands: * Offer: ''/wnt vassalize ""'' * Accept: ''/wnt vassalaccept '' * Decline: ''/wnt vassaldecline '' * Revoke: ''/wnt revoke '' * List: ''/wnt vassals'' * Tribute shows up in your tax report. ===== Taxes & Happiness ===== * Reports show: * Green = revenue * Red = maintenance * Blue = bonuses * Yellow = warnings * Happiness affects taxes: happy colonies earn more, unhappy colonies earn less. * Inactive leaders = taxes pause automatically. ===== Entity Raids ===== * Too many hostile mobs inside borders can trigger a raid. * Walls, patrols, and recruits reduce the risk. ===== Guard Perks ===== * Guards gain Resistance during raids/wars. Buff ends afterward. ===== Quick FAQ ===== * **What do I gain from raiding?** Cogs from enemy tax pools, and you stall their income. * **Do I lose gear?** War: your last life inventory is safe. * **How do I earn from defending?** Kill attackers to earn a cut, then run ''/wnt claimtax''.