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| apotheosis_adventure [2025/09/14 18:34] – created jack | apotheosis_adventure [2025/09/15 17:00] (current) – jack | ||
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| ^ Notes | Module toggles can affect each other. This section assumes Adventure is enabled. | | ^ Notes | Module toggles can affect each other. This section assumes Adventure is enabled. | | ||
| - | ===== Getting | + | ===== Getting |
| - | * Craft the **Chronicle of Shadows** | + | |
| - | * Adventure adds tougher | + | ^ Step ^ Details ^ |
| + | | Chronicle of Shadows | ||
| + | | Core Additions | Tougher | ||
| + | |||
| + | ===== Rarities and Affixes ===== | ||
| - | ===== Rarities and affixes ===== | ||
| Affix items roll extra stats and effects. Most rolls help you, some are situational. | Affix items roll extra stats and effects. Most rolls help you, some are situational. | ||
| - | ^ Rarity ^ What to expect | + | ^ Rarity ^ What to Expect |
| | Gray | Minor enhancement. Can be neutral depending on your build. | | | Gray | Minor enhancement. Can be neutral depending on your build. | | ||
| | Green | Better stats. Can roll **sockets**. | | | Green | Better stats. Can roll **sockets**. | | ||
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| | God-like | The jackpot. Big mixes of armor, health, speed, damage, perks. | | | God-like | The jackpot. Big mixes of armor, health, speed, damage, perks. | | ||
| - | ===== Gems and socketing | + | ===== Gems and Socketing |
| - | * Some items spawn with **0+ sockets**. Insert gems at a **Smithing Table**. | + | |
| - | * Gems add flat bonuses or special effects. Example: fire damage gem into a sword, knockback resist gem into a helmet. | + | |
| - | * Match gem to item. A shovel does not need bonus melee damage. | + | |
| - | ==== Removing gems or saving the item ==== | + | ^ Feature ^ Details ^ |
| - | * **Vial of Searing Expulsion**: removes | + | | Sockets | Items can spawn with 0+ sockets. Use a **Smithing Table** to insert |
| - | * **Vial of Arcane Extraction**: saves the gem, destroys | + | | Gem Effects | Add flat bonuses or special effects. Example: fire damage |
| + | | Matching | Gems must suit the item. (Ex: a shovel does not need bonus melee damage.) | | ||
| - | ===== Gem dust ===== | + | ==== Gem Quality |
| - | Drop a gem on the ground, crush it with an anvil from above to make **Gem Dust**. | + | |
| + | ^ Quality Levels ^ | ||
| + | | Cracked | | ||
| + | | Chipped | | ||
| + | | Flawed | | ||
| + | | Normal / Regular | | ||
| + | | Flawless | | ||
| + | | Perfect | | ||
| + | |||
| + | ==== Gem Dust ==== | ||
| + | |||
| + | ^ Source ^ Result ^ | ||
| + | | Smash gem with anvil | Produces initial Gem Dust | | ||
| + | | Salvage gems in Salvage Table | Chance | ||
| + | |||
| + | ==== Gem Cutting ==== | ||
| + | |||
| + | ^ Action ^ Details ^ | ||
| + | | Upgrade Gems | Combine two of the same gem (same quality) to raise its tier. | | ||
| + | | Requirements | Consumes | ||
| + | |||
| + | ^ Block ^ Recipe ^ | ||
| + | | Gem Cutting Table | 2 Smooth Stone + 4 Planks + 1 Gem Dust + 1 Shears | | ||
| + | |||
| + | ===== Removing Gems ===== | ||
| + | |||
| + | ^ Item ^ Effect ^ | ||
| + | | Vial of Searing Expulsion | Removes gems, destroys gems, item remains. | | ||
| + | | Vial of Arcane Extraction | Saves gem, destroys item. | | ||
| ===== Salvaging ===== | ===== Salvaging ===== | ||
| - | * **Salvage Table**: Copper Smithing Table + Gem Dust + lava bucket. | ||
| - | * Feed affix gear to get crafting mats. Output scales with rarity: | ||
| - | ^ Rarity | + | ^ Block ^ Recipe ^ |
| + | | Salvage Table | Copper Smithing Table + Gem Dust + Lava Bucket | | ||
| + | |||
| + | ^ Rarity | ||
| | Gray | Mysterious Scrap Metal | | | Gray | Mysterious Scrap Metal | | ||
| | Green | Time-Worn Fabric | | | Green | Time-Worn Fabric | | ||
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| ===== Reforging ===== | ===== Reforging ===== | ||
| - | * **Reforging Table**: Nether Bricks + Gem Dust + Enchanting Table + Netherite Ingot. | ||
| - | * Combine item + salvage mats + Gem Dust. Costs XP. | ||
| - | * Pick from 3 rolls. Cheaper roll can be better if stats fit your build. | ||
| - | * Reforging **rerolls** affixes; doesn’t stack. | ||
| - | * You can still enchant reforged items normally. | ||
| - | ===== Affix stats (examples) ===== | + | Reforging allows Armor and Tools to gain new affixed stats. Affixes depend on rarity materials, sigils, and XP. |
| - | | + | |
| - | * Cold / Fire Damage (extra damage + status) | + | ^ Table ^ Recipe ^ Max Rarity ^ |
| - | * Crit Chance | + | | Simple Reforging Table | 3 Smooth Stone + 2 Gem Dust + 1 Enchanting Table + 1 Iron Ingot | Rare | |
| - | * Current HP Damage | + | | Reforging Table | 3 Nether Bricks + 2 Arcane Sands + 1 Simple Reforging Table + 1 Netherite Ingot | Mythic | |
| - | | + | |
| - | | + | ^ Item ^ Recipe ^ |
| - | * Gravity modifier, Knockback Resist | + | | Sigil of Rebirth | 6 Gem-Infused Slate + 3 Gem Dust | |
| - | * Step Height | + | |
| + | ^ Rule ^ Notes ^ | ||
| + | | Roll Options | Always presents 3 options, cheapest to most expensive. | | ||
| + | | Materials & XP | Amounts scale with reforging tier. | | ||
| + | | Sigils | Required in higher reforging tiers. | | ||
| + | | Result | Reforging **rerolls** affixes, does not stack. Items may still be enchanted normally. | | ||
| + | |||
| + | ===== Affix Stats (Examples) ===== | ||
| + | |||
| + | ^ Category ^ Examples ^ | ||
| + | | Offensive | Attack Range, Attack Speed, Crit Chance, Crit Damage, Cold/Fire Damage, | ||
| + | | Defensive | Lifesteal, Overheal (temp hearts), Piercing, Knockback Resist, Gravity Modifier | | ||
| + | | Utility | Luck, Max Health, Mining | ||
| ===== Bosses ===== | ===== Bosses ===== | ||
| - | * **Invaders**: | ||
| - | * Drops include items named after the boss. Can carry stacked enchants, sockets, instant-heal traits. | ||
| - | * Strategy: trap land bosses in pits; ranged/ | ||
| - | ===== Boss rooms ===== | + | ^ Feature ^ Details ^ |
| - | | + | | Invaders | Spawn with beacon pillars and glow. Aura color = loot tier. | |
| - | * Tight fights, high reward. | + | | Loot | Drops include named gear with stacked enchants, sockets, instant-heal traits. | |
| + | | Strategy | Trap land bosses in pits. Ranged/ | ||
| + | |||
| + | ===== Boss Rooms ===== | ||
| + | |||
| + | ^ Feature ^ Details ^ | ||
| + | | Structure | Underground, contains | ||
| + | | Rewards | Gear often carries | ||
| + | |||
| + | ===== Rogue Spawners ===== | ||
| + | |||
| + | ^ Type ^ Behavior ^ | ||
| + | | Swarm Spawner | Spawns 2–10 mobs every ~2.5s. Fast waves. | | ||
| + | | Brutal Spawner | Slower rate, but spawns tougher mobs. | | ||
| + | |||
| + | ^ Extra Info ^ Details ^ | ||
| + | | Loot Containers | Always beneath a marked block. | | ||
| + | | Harvest | Collect with Silk Touch or enhance in place. | | ||
| + | | Luck Scaling | Loot quality improves with **Luck**. | | ||
| - | ===== Rogue spawners | + | ===== Quick Workflow |
| - | Two variants. Both have loot containers beneath a marked block. | + | |
| - | * **Swarm Spawner**: spawns waves fast (2–10 mobs every ~2.5s). | + | |
| - | * **Brutal Spawner**: slower, but mobs are tougher. | + | |
| - | Harvest with Silk Touch or enhance in place. Loot quality scales with your **Luck**. | + | |
| - | ===== Quick workflow ===== | + | ^ Step ^ Details ^ |
| - | | + | | 1 | Kill mobs → loot affix gear. | |
| - | | + | | 2 | Salvage junk into materials. | |
| - | | + | | 3 | Reforge keepers |
| - | | + | | 4 | Hunt bosses for unique upgrades. |
| + | | 5 | Locate rogue spawners; Silk Touch for farms. | ||