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Apotheosis: Adventure Module

Focus Affix loot, rarities, socketing, reforging, bosses, rogue spawners
Notes Module toggles can affect each other. This section assumes Adventure is enabled.

Getting started

  • Craft the Chronicle of Shadows (book + gold). Use it to browse in-game docs.
  • Adventure adds tougher mobs, minibosses, boss rooms, world loot, affix gear, gems, and two special spawner types.

Rarities and affixes

Affix items roll extra stats and effects. Most rolls help you, some are situational.

Rarity What to expect
Gray Minor enhancement. Can be neutral depending on your build.
Green Better stats. Can roll sockets.
Blue More stats, chance for reactive effects like “when attacked: Resistance.” Often comes enchanted.
Purple Very rare set-style pieces with strong stat packages.
God-like The jackpot. Big mixes of armor, health, speed, damage, perks.

Gems and socketing

  • Some items spawn with 0+ sockets. Insert gems at a Smithing Table.
  • Gems add flat bonuses or special effects. Example: fire damage gem into a sword, knockback resist gem into a helmet.
  • Match gem to item. A shovel does not need bonus melee damage.

Removing gems or saving the item

  • Vial of Searing Expulsion: removes gems, destroys gems, item stays.
  • Vial of Arcane Extraction: saves the gem, destroys the item.

Gem dust

Drop a gem on the ground, crush it with an anvil from above to make Gem Dust.

Salvaging

  • Salvage Table: Copper Smithing Table + Gem Dust + lava bucket.
  • Feed affix gear to get crafting mats. Output scales with rarity:
Rarity salvaged Output
Gray Mysterious Scrap Metal
Green Time-Worn Fabric
Blue Luminous Crystal Shards
Purple Arcane Sands
God-like God-forged Pearls

Reforging

  • Reforging Table: Nether Bricks + Gem Dust + Enchanting Table + Netherite Ingot.
  • Combine item + salvage mats + Gem Dust. Costs XP.
  • Pick from 3 rolls. Cheaper roll can be better if stats fit your build.
  • Reforging rerolls affixes; doesn’t stack.
  • You can still enchant reforged items normally.

Affix stats (examples)

  • Attack Range, Attack Speed
  • Cold / Fire Damage (extra damage + status)
  • Crit Chance & Crit Damage
  • Current HP Damage (percent of target’s current HP)
  • Lifesteal, Overheal (temp hearts), Piercing
  • Luck, Max Health, Mining/Move/Swim Speed
  • Gravity modifier, Knockback Resist
  • Step Height (step assist up blocks)

Bosses

  • Invaders: spawn with beacon pillars and glow. Aura color = loot tier.
  • Drops include items named after the boss. Can carry stacked enchants, sockets, instant-heal traits.
  • Strategy: trap land bosses in pits; ranged/flying require space and burst damage.

Boss rooms

  • Underground structures with a Boss Spawner and two chests.
  • Tight fights, high reward. Gear often has treasure-level enchants + sockets.

Rogue spawners

Two variants. Both have loot containers beneath a marked block.

  • Swarm Spawner: spawns waves fast (2–10 mobs every ~2.5s).
  • Brutal Spawner: slower, but mobs are tougher.

Harvest with Silk Touch or enhance in place. Loot quality scales with your Luck.

Quick workflow

  • Kill mobs → loot affix gear.
  • Salvage junk into mats → Reforge keepers.
  • Hunt bosses for unique named upgrades.
  • Locate rogue spawners, Silk Touch for farms.
apotheosis_adventure.1757874851.txt.gz · Last modified: by jack