Author | Applied Energistics Team |
---|---|
Category | Storage & Automation |
Storage Cells in AE2 are limited by both bytes and types.
Bytes measure how much total “stuff” can be stored. Types measure how many unique items can be tracked.
Example: A 4k cell has 4,096 bytes but only 63 item types. Lots of enchanted or damaged items eat type slots quickly.
* Bytes – Just like in a real computer, bytes are the raw storage capacity of a cell. Each item is stored as 1 bit, so 8 items = 1 byte. A full stack of 64 = 8 bytes.
* Types – Each unique item stored (including NBT data such as damage or enchantments) counts as one type.
Each type uses a small upfront byte cost (varies by cell size). Because of this, a cell holding 1 type can store about double the amount compared to a cell filled with all 63 types.
* Too many types = too much NBT data on the storage item. This can lag players or even cause “book banning” style crashes if data is too large. * More types = more load on the system’s sorting and item handling. * Prevents dumping thousands of damaged tools/armor from mob farms directly into ME storage.
Types aren’t as restrictive as they look: * 1 ME Drive full of cells = 630 types total. * This is usually plenty unless you insist on hoarding unique unstackables.
* Don’t rush only top-tier storage. Higher tiers give more bytes but no extra types. * Lower tier cells stay useful even late game due to type balancing. * Mix cell sizes depending on what you’re storing.
Cell | Bytes | Types | Bytes per Type | Certus | Redstone | Gold | Glowstone |
---|---|---|---|---|---|---|---|
1k ME Item Storage Cell | 1,024 | 63 | 8 | 4 | 5 | 1 | 0 |
4k ME Item Storage Cell | 4,096 | 63 | 32 | 14.25 | 20 | 3 | 0 |
16k ME Item Storage Cell | 16,384 | 63 | 128 | 45 | 61 | 9 | 4 |
64k ME Item Storage Cell | 65,536 | 63 | 512 | 137.25 | 184 | 27 | 16 |
256k ME Item Storage Cell | 262,144 | 63 | 2048 | 414 | 553 | 81 | 48 |
Cell | Capacity (1 Type) | Capacity (63 Types) |
---|---|---|
1k ME Item Storage Cell | 8,128 | 4,160 |
4k ME Item Storage Cell | 32,512 | 16,640 |
16k ME Item Storage Cell | 130,048 | 66,560 |
64k ME Item Storage Cell | 520,192 | 266,240 |
256k ME Item Storage Cell | 2,080,768 | 1,064,960 |
* A Cell With 1 Type – Far more total capacity. * A Cell With 63 Types – Much less overall space.